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Entertainment

Tex Avery’s Interactive Televisions of the Future Brings the World of Entertainment into our Homes

Tex Avery’s cartoon from 1953, TV of Tomorrow, brings us on a tour of the possibilities of interactive television. By incorporating TV into hobbies and pastimes, such as fishing or playing bridge, this cartoon predicts a future where we can interact with our television, and it can even interact with us! While none of these creative ideas actually exist today without the help of a video game console, it proves how even back in the 1950’s, people saw how television would soon become an integral part of their lives.

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Entertainment

Swiss Designer Florian Krautli Develops Human Antenna, a Carpet that Uses Your Body as an Antenna to Play Music from the Radio

Human Antenna

Swiss Designer Florian Krautli has created a carpet that uses the human body as an antenna to play music from the radio. The Human Antenna is a carpet made of loops of conductive thread that picks up radio waves; when a person walks on it, the body receives the waves and makes them audible. The radio can be tuned to a specific frequency by walking or sitting on different spots on the carpet. The Human Antenna is an innovative example of how technology can transform everyday objects into an interactive tool.

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MIT researcher Joe Pompei’s revolutionary Audio Spotlight focuses sound waves and allows users to direct sound

Audio Spotlight

Imagine being able to send a sound to a single person or location. MIT researcher, Joe Pompei, has created a way to make that possibility a reality through a new technology that directs and controls sound waves. Traditional speakers transmit non-directed sound at wavelengths of several feet. Pompei’s Audio Spotlight transmits millimeter-sized, ultrasonic waves in a very narrow beam of sound, which becomes audible as it travels through the air. These new waves can travel much further, and more focused, than normal sound waves. With the Audio Spotlight, sound can be controlled with the same precision as light.

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Entertainment

LUNAR Europe’s Gesture Cube Interacts with the Wave of your Hand Thanks to GestIC Technology

Gesture Cube

LUNAR Europe’s Gesture Cube will make tablet PCs a thing of the past with its 3D spatial movement tracking technology. The Gesture Cube, which utilizes GestIC technology, is a cube that detects your hand’s movement, and allows you to access your music, photos, and email. With just a wave of the hand, you can access your text messages or change the song that is currently playing on the interactive cube. The cube’s five screens offer unlimited possibilities and could be the next step towards touch-free technology.

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Tech entrepreneur Tan Le explains how Emotiv will turn our thoughts into actions

Emotiv

The ability to control things with our mind is finally impossible thanks to BCI technology. Emotiv Systems, founded by tech entrepreneur Tan Le, has developed a person interface for human computer interaction. The Emotiv EPOC is a wireless headset that uses a set of sensors to interpret electric signals produced by the brain to detect thoughts, feelings, and expressions. Emotiv EPOC detects three levels of emotion: expressive, affective, and cognitive.

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Entertainment

German Designer Silke Hilsing Creates Impress, a Flexible Display that Changes the Way we Interact with Touchscreens

Impress

The German designer Silke Hilsing has created a flexible display called Impress that allows us to interact with technology on a deeper level. The display features force sensors compressed between layers of foam, and the user can interact with the images by pressing on it. The sensors on the touch-sensitive Impress communicate with an overhead projector, and react to the intensity of the user’s pressure. The display has many uses, including modeling 3D objects simply by changing the intensity of the pressure on the display.

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Entertainment

British Virtual Helmet That Appeals to All Five Senses Will Teleport Us Into a Variety of Virtual Worlds

Virtual helmet

All five senses are appealed to with the new cocoon helmet, which allows the user to be in any location or historical event and actually have all their senses stimulated simultaneously. The Virtual Cocoon will consist of a headset incorporating specially developed electronics and computing capabilities. The project leaders are scientists David Howard from the University of York, Alan Chalmers and Christopher Moir from University of Warwick, along with experts from the Universities of Bangor, Bedford, and Brighton.

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The Microelectronic Systems Laboratory at Switzerland’s Federal Institute of Technology Designs a 360-degree Camera that Captures the World in 3D

360 degree camera

Inspired by the eye of a fly, the Microelectronic Systems Laboratory at Switzerland’s Federal Institute of Technology has developed a camera that takes pictures from nearly all angles and projects 3D images. Over one hundred cameras, similar to those used in mobile phones, are crowded onto a metallic hemisphere the size of an orange. Algorithms calculate the distance between the camera and objects being filmed in order to do the 3D reconstruction, allowing us to see images in a whole new way.

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Entertainment

The RCVLab at Queen’s University in Canada Develops ARPool, an Augmented Reality System for Teaching the Science of Pool

ARPool

The RCVLab at Queen’s University in Canada has found a way to turn the game of pool into a more precise and technological game. The students at Queen’s University have developed an augmented reality system called ARPool, which uses AG technology to assist shot planning and execution in a game of billiards. ARPool employs a range of cameras and sensors in order to calculate where the individual balls will go to when the cue ball is struck. The system can also display on the table where each ball will go in real-time directly on the surface of the table using 2D graphics.

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California-based Company PLX Devices Introduces XWave EEG Interface, which Allows You to See Your Mind in Action

XWave

PLX Devices, a company based in California, has developed XWave, an EEG interface that works with iPhones and iPads as a controller for games and meditation training. XWave is the first brainwave interface accessory for these devices that is worn over the head like a pair of headphones. XWave is powered by NeuroSky eSense technologies, which sense even the faintest electrical impulses, transmitted through your skull to the surface of your forehead, and convert them to digital signals. The product is designed for entertainment use, but could be applied to other practical uses in the future.

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