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Entertainment

Tex Avery’s Interactive Televisions of the Future Brings the World of Entertainment into our Homes

Tex Avery’s cartoon from 1953, TV of Tomorrow, brings us on a tour of the possibilities of interactive television. By incorporating TV into hobbies and pastimes, such as fishing or playing bridge, this cartoon predicts a future where we can interact with our television, and it can even interact with us! While none of these creative ideas actually exist today without the help of a video game console, it proves how even back in the 1950’s, people saw how television would soon become an integral part of their lives.

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MIT researcher Joe Pompei’s revolutionary Audio Spotlight focuses sound waves and allows users to direct sound

Audio Spotlight

Imagine being able to send a sound to a single person or location. MIT researcher, Joe Pompei, has created a way to make that possibility a reality through a new technology that directs and controls sound waves. Traditional speakers transmit non-directed sound at wavelengths of several feet. Pompei’s Audio Spotlight transmits millimeter-sized, ultrasonic waves in a very narrow beam of sound, which becomes audible as it travels through the air. These new waves can travel much further, and more focused, than normal sound waves. With the Audio Spotlight, sound can be controlled with the same precision as light.

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Tech entrepreneur Tan Le explains how Emotiv will turn our thoughts into actions

Emotiv

The ability to control things with our mind is finally impossible thanks to BCI technology. Emotiv Systems, founded by tech entrepreneur Tan Le, has developed a person interface for human computer interaction. The Emotiv EPOC is a wireless headset that uses a set of sensors to interpret electric signals produced by the brain to detect thoughts, feelings, and expressions. Emotiv EPOC detects three levels of emotion: expressive, affective, and cognitive.

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British Virtual Helmet That Appeals to All Five Senses Will Teleport Us Into a Variety of Virtual Worlds

Virtual helmet

All five senses are appealed to with the new cocoon helmet, which allows the user to be in any location or historical event and actually have all their senses stimulated simultaneously. The Virtual Cocoon will consist of a headset incorporating specially developed electronics and computing capabilities. The project leaders are scientists David Howard from the University of York, Alan Chalmers and Christopher Moir from University of Warwick, along with experts from the Universities of Bangor, Bedford, and Brighton.

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Interview with futurist Ross Dawson: is the robot dinosaur, Pleo, the virtual pet of the future?

Ross Dawson, Pleo, robot dinosaur, virtual pet of the future

Could our pets be one day replaced by robots? Futurist Ross Dawson explores this idea, using Pleo, the new robot dinosaur as an example. Pleo, although only a robot, acts like any other animal: he responds to interaction and can establish an emotional connection with people. And the best part is that he doesn’t need to be housebroken.

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Aristotle once said, “Art imitates Nature.” Observation and imitation of nature are fundamental for science too. Therefore, paraphrasing Aristotle, we could say that robotics is now imitating nature.

When researchers plan new robots, they are often inspired by the world of animals. For example, they are inspired by their appearance and actions. Behavior is another element from the world of animals that drives the development of new robotic forms. Pleo, the first domestic robot that acts like a real animal, is, indeed, born from the observation of our pets’ behaviors.

If you think about it, what makes our relationship with animals special is their way of responding to our presence. They follow our voice, they are happy when we come back home, and they come close in search of affection. This is exactly what they did with Pleo: the software is written with instructions that allow the robot to simulate a real behavior responding to specific stimuli. Will robots take the place of pets? Futurist Ross Dawson, expert in innovation, tries to give an answer to this and other questions.

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Invisibility is no longer a superpower as innovative technology by U.C. Berkeley researcher, Xiang Zhang, gives optic effect by deflecting light

Scientists at UC Berkeley, California have engineered materials that can modify the natural visible direction of light, and make the object appear invisible to human eyes. These 3D materials curve light waves around the object in which they are applied. Thanks to this new technology, it may actually be possibility to walk around with an invisibility cloak in the near future.

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It was 1961 when Stan Lee and Jack Kirby designed “The Fantastic 4”, giving life to a very popular series of comedies, including personalities that entertained millions of readers. Out of you readers, who has heard of the adventures of Susan Storm, the “invisible woman”. After around 40 years, the fiction that seemed to remain confined to comics, spread to scientific laboratories.

Some interesting trials have been conducted since 2006. Researchers from Duke University, directed by Prof. David Smith, created a “meta-material”, made from electromagnetic waves, which rendered objects visible only to specific detectors. In only 3 years, this field has taken a giant leap forward.

At the University of Berkeley in California, a team of scientists led by Prof. Xiang Zhang, from the Nanoscale Science and Engineering Center put together for the first time a 3-D material capable of deflecting the natural direction of visible light through infrared lighting. Xiang has created a carpet cloak from nanostructured silicon that conceals the presence of objects placed under it from optical detection.

This discovery could contribute to further create a base material that will have an optic effect on images and render them invisible. A creation like this would be a hit with fantasy film fanatics. One can only wonder than limitless possibilities and applications that will come from this discovery, and hoping that not only the military sector will benefit from the innovation.

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Tech Entrepreneur, Tan Le, Explains How Emotiv Will Turn Our Thoughts Into Actions

Tech entrepreneur, Tan Le, explains what Emotiv is and how it may be applied in the future. There are many possible applications for this type of technology: from a more realistic video game experience to aiding people who are wheelchair-bound.

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The research on (BCI) Brain Computer Interface, started in 1970 at UCLA, with financing from the National Science Foundation. The research from this sector are now numerous, and point towards neuro-prosthetics that can repair a persons poor hearing, as well as eyesight and movement. The systems of BCI are based on the interpretation of brain signals, and work to improve the way they function.

Today however, with an extraordinary influence by videogame fanatics, it is possible to find on the market a headset for videogames that can turn thoughts into actions: Emotiv. The special headset has a non-invasive technology that can interpret electric impulses from the brain, and monitor the reactions from the user. The headset is configured through the software Emokey, that allows the integration of our mood to any type of videogame.

Emotiv allows for three levels of detection: expressive to notice the expression of our face; affective – captures our emotions, which dynamically modify the context of the game (music volume and colors – adapt to our sensations); cognitive – to control objects, by simply thinking of the action that are about to take place.

Technology entrepreneur Tan Le was interviewed by David H. Freedman from INC Magazine.

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